Wretched Flesh

Wretched Flesh is a five-level PWAD for Doom II, made for Boom-compatible source ports. It was created by HALFCOOL and first released on the Doomworld forums on July 20, 2022, while the WAD had already been uploaded to the idgames archive on July 18, 2022. The mapset consists of large, mostly linear levels built with vanilla textures, with combat ranging from small-scale encounters in cramped environments to mid-scale arena slaughter at a comparatively challenging difficulty level.

Despite the fact that MAP05 concludes the WAD, MAP06 is utilized for playback of the first built-in demo and functions as a way to stop the player from continuing on to default Doom II maps in source ports that do not have support for the included UMAPINFO lump.

Wretched Flesh received an honorable mention at the Cacowards 2022.

Story
"The anthropocene has come to an end. The demons have complete control over Earth. Humans that were not outright killed were kept alive for macabre rituals. A curiosity these sacrifices demand is that the victim must be healthy and well fed. This will prove to be their undoing. You've used your recovered vitality to train stronger than you ever were before. If anyone can stop this it would be you. A debt is being collected tonight."

Custom content
Wretched Flesh contains a DeHackEd patch that is used to modify the zombieman to fire twice in a row when it attacks instead of just once, lower the lost soul's hit points to 75 and those of Romero's head to 30, as well as tweak all of the weapons.


 * Fists: The fist attack is expanded to a two-punch combo involving both hands that is triggered when the fire button is released right after the first punch; otherwise the left-hand single punch is cycled. The right-hand haymaker that finishes the combo does twice the damage of the left hand jab.
 * Rifle: The player's pistol is replaced with one of the rifles the guards carry. It shoots an accurate double round burst with each pull of the trigger. While the player starts with this weapon, the game will immediately switch to the fists, since the rifle doesn't come with any ammo at start-up.
 * Chaingun: The chaingun has been modified to fire twice as fast but also has a much longer cooldown after releasing the fire button, making it impossible to fire short bursts in quick succession.
 * Dagger: The chainsaw is replaced by a black, ritual dagger that creates the sound of a heart constantly pounding in the player's ears. It is intended to be used to stab the beating heart at the very end.

All weapons except the dagger have their animation significantly sped up, while the fists and the rifle additionally also have their  animation cut shorter, further decreasing the time to change to both of these weapons.

Levels

 * MAP06: Arrest (end map)
 * MAP06: Arrest (end map)
 * MAP06: Arrest (end map)
 * MAP06: Arrest (end map)
 * MAP06: Arrest (end map)
 * MAP06: Arrest (end map)

Soundtrack

 * MAP01: "Triangular Currents" by Paul Corfiatis
 * MAP02: "The Demons from Adrian's Pen" by Robert Prince
 * MAP03: "Bigfoot" by (from )
 * MAP04: "DOOM" by Robert Prince
 * MAP05: "The Underworld" by (from )
 * MAP06: "Opening to Hell" by Robert Prince
 * Title screen: "Opening to Hell" by Robert Prince
 * Intermission: "untitled" by Robert Prince
 * Text screen: "The End of Doom" by Robert Prince

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: